DANA, Desak Made Indy Vanessa; ARIYANTO, Dodik. The role of gamification in enhancing mobile payment adoption intention among Generation Z: An integrated UTAUT2 and risk perspective. Tennessee Research International of Social Sciences, [S. l.], v. 8, n. 1, p. 159–175, 2026. Disponível em: http://triss.org/index.php/journal/article/view/144. Acesso em: 1 jun. 2026.